Tourist vs Raider

Splatoon Raiders Difficulty: Tourist vs Raider vs Survivalist

Splatoon Raiders has Tourist, Raider, and Survivalist settings. Difficulty changes combat, not which loot is available, and Nintendo says you can switch it on the Hideout Ship.

By Splatoon Raiders Guide. Last updated . Launch information checked against official Nintendo sources.

Quick Facts

Settings 3
Tourist Lower combat pressure
Raider Standard challenge
Survivalist Highest challenge

Difficulty comparison

SettingNintendo's intended audienceConfirmed effectLoot
Tourist Players seeking a casual adventure Easier combat relative to higher settings Same available loot
Raider Standard experience Baseline combat challenge Same available loot
Survivalist Veterans and challenge-seekers Tougher Salmonids Same available loot

The table does not claim a specific percentage change because Nintendo has not provided one.

Tourist difficulty

Tourist is designed for a more casual experience. It is a sensible mode for learning movement, ink recovery, Tank switching and Gadget interactions without giving up access to the game's loot pool.

Still unknown:

  • Whether the player receives more health or enemies deal less damage.
  • Whether objective timers are extended.
  • Whether enemy counts or attack patterns change.
  • Whether checkpoints are more generous.
  • Whether any challenge records exclude Tourist clears.

Do not describe Tourist as an “assist mode” with specific features until the final settings menu is documented.

Raider difficulty

Raider is Nintendo's standard experience. It is the natural baseline for comparative testing because higher and lower modes can be measured against it.

For first-time players familiar with Splatoon movement, Raider is a reasonable starting point. Difficulty can be changed later, so choosing it does not create a permanent commitment.

Survivalist difficulty

Survivalist is intended for experienced players and challenge-seekers. Nintendo states that Salmonids are much tougher at higher difficulties, but does not explain whether difficulty affects only statistics or also behavior and encounter composition.

Because the same loot is available on all settings, Survivalist should be selected for challenge rather than an assumed reward advantage.

Does higher difficulty give better loot?

Nintendo's answer is no: the loot will be the same for each difficulty. The US product page clarifies that difficulty affects combat, not the loot you can get.

The exact interpretation should remain careful:

  • The same loot types and items are available.
  • Nintendo has not published rarity percentages.
  • Challenge-specific cosmetics or records, if any exist, have not been detailed.
  • Stage completion rewards may have conditions unrelated to the general loot pool.

Avoid stating that every drop rate is identical unless testing confirms it.

When can difficulty be changed?

Nintendo says the setting can be changed at any time on the Hideout Ship. That confirms flexible changes between raids. It does not necessarily prove that the player can pause in the middle of a stage and switch without consequence.

Launch testing should check:

  1. Whether the active raid must be abandoned.
  2. Whether checkpoints retain the old setting.
  3. Whether a boss can be restarted on a different difficulty.
  4. Whether the change affects all save files or only the current profile.
  5. Whether multiplayer follows the host's selection.
Splatoon Raiders gameplay scenes across exploration and combat encounters
Splatoon Raiders gameplay scenes across exploration and combat encounters

Multiplayer and difficulty

Nintendo separately confirms that multiplayer automatically scales player power. It has not explained how this interacts with Tourist, Raider or Survivalist.

Open questions include:

  • Is difficulty chosen by the host?
  • Must all players unlock Survivalist first?
  • Does power scaling normalize upgrades before difficulty is applied?
  • Do helpers in Call for Help enter at the requester's difficulty?
  • Is the Help Bonus affected by difficulty?

Until launch, multiplayer scaling should not be described as an automatic reduction of enemy difficulty.

Which difficulty should you choose?

SituationSuggested settingReasoning
New to Splatoon movement Tourist Learn ink, Swim Form and positioning with less combat pressure
Comfortable with action shooters Raider Nintendo's standard baseline
Replaying with an upgraded build Survivalist Adds challenge without being required for the general loot pool
Testing a new Tank or Gadget Tourist or Raider Easier comparison without a loot penalty
Playing with friends of different progress Start with Raider Then observe automatic power scaling and adjust as needed

These are editorial recommendations, not official difficulty prescriptions.

How to measure the differences after launch

A useful controlled test should keep the following constant:

  • Same stage and checkpoint.
  • Same weapon, level and special power.
  • Same Tank, Gadgets and Parts.
  • Same Relic Powers.
  • Same player count.

Then record:

  • Damage received from one repeatable attack.
  • Hits required to defeat a fixed Lesser Salmonid.
  • Boss health phases and time to defeat.
  • Enemy count and spawn timing.
  • Objective timer length.
  • Revive, checkpoint or failure behavior.
  • Loot items and quantities over multiple runs.

One run per mode is not enough to establish drop-rate differences.

FAQ

How many difficulty settings are there?

Three: Tourist, Raider and Survivalist.

Can you change difficulty later?

Yes. Nintendo says it can be changed at any time on the Hideout Ship.

Does Survivalist have better loot?

Nintendo says the same loot is available on all settings. Survivalist provides a tougher combat experience, not a confirmed better reward tier.

What is the normal difficulty?

Raider is described as the standard experience.

What is the easiest difficulty?

Tourist is intended for a casual adventure.

Does co-op lower the difficulty?

Nintendo says multiplayer scales player power automatically. It has not published the exact interaction with difficulty settings.

Related Guides

Sources