Collection Guide
Splatoon Raiders Salmonid Relics Guide
Salmonid Relics are hidden treasures that can provide Relic Powers for Tanks. This launch-week guide separates documented mechanics from locations, effects, and multiplayer rules that still need reliable in-game verification.
Quick Facts
What Nintendo has confirmed
| Question | Confirmed answer |
|---|---|
| What are they? | Salmonid treasures or rare Relics with strange hidden powers |
| Where are they? | Hidden around the Spirhalite Islands; some stages may contain rare Relics |
| What do they do? | Can power up the player; Relic Powers provide Tank buffs or adjustments |
| Are they equipped? | Nintendo UK says Relic Powers can be equipped to Tanks |
| How many exist? | Not announced |
| Are locations fixed? | Not announced |
| Are effects random? | Not announced |
| Can they be missed? | Not announced |
Relics versus ordinary salvage
Nintendo distinguishes rare Relics from general salvage and Spirhalite materials. Salvage supports crafting, equipment upgrades and base improvement. Relics are described as rare discoveries with unusual powers.
That suggests a different role, but several possibilities remain open:
- A Relic may unlock one fixed Relic Power.
- Multiple copies may improve the same Power.
- The discovered object and equipped effect may be separate entries.
- Some Relics may be collection-only while others affect combat.
Do not collapse all treasure into one currency or upgrade category before inspecting the final inventory screens.
How Relic Powers interact with Tanks
Nintendo UK says Speed, Power and Tactical Tanks can have Relic Powers equipped for additional buffs and adjustments. It does not state whether:
- Every Power works with all three Tanks.
- Each Tank has an independent Relic loadout.
- Powers consume one or more slots.
- Duplicate effects stack.
- Equipping has a cost.
- Powers can be changed between missions or during a raid.
A correct post-launch guide should show the exact Tank menu, capacity rule and effect text for each Relic Power.
Where Relics may be found
Official material describes a broad set of island environments:
- Tropical beaches.
- Lava-strewn mountain ranges.
- Salmonid dens.
- Restricted-equipment facilities.
- Underground dungeons.
- Deep or seemingly bottomless locations.
- Crystal-mining areas.
Nintendo says Relics are hidden around the islands and that some stages may contain rare Relics. This does not prove that every stage has one, that a visual map marker appears or that all locations are fixed.
How to search efficiently after launch
The following investigation process will produce a reliable location guide:
- Record the official region, island, stage and sub-area name.
- Capture the map before entering and after collecting the Relic.
- Note required traversal tools, Tank, Gadget or story ability.
- Record whether the Relic appears on first visit and after replay.
- Test whether difficulty changes its presence.
- Test solo and co-op ownership separately.
- Capture the exact Relic name and effect screen.
- Confirm whether collection persists after defeat or stage abandonment.
- Test the Relic Power on every compatible Tank.
- Replace promotional images with original screenshots where legally appropriate.
Recommended location-table format
| Relic | Island / region | Stage | Exact landmark | Requirement | Relic Power | Missable? | Verification |
|---|---|---|---|---|---|---|---|
| To be added after launch | — | — | — | — | — | Unknown | Retail build required |
Do not fill this table from speculation, preview footage or unverified social posts.
Recommended Relic Power test format
| Relic Power | In-game description | Compatible Tank | Base effect | Stack behavior | Best use | Test build |
|---|---|---|---|---|---|---|
| To be added | — | Unknown | — | Unknown | — | Retail build required |
For numerical testing, keep weapon, Tank level, Gadget setup, difficulty and stage constant.
Are Salmonid Relics required for the story?
Nintendo has not said whether every Relic is required, optional, tied to completion percentage or used to unlock an ending. Promotional language frames them as hidden treasures with powers, which suggests optional exploration, but that is not enough to state a completion rule.
Do you keep Relics after defeat?
The US product page says players keep everything picked up during solo raids no matter what happens, while the Direct specifically names weapons and salvage. This may include Relics, but the safest page wording is to mark Relic retention for launch verification rather than asserting it from a broad promotional sentence.
Relics and difficulty
Nintendo says difficulty affects combat, not the loot available. Relics are a type of loot or treasure, so all three settings should provide access to them under that broad rule. However, exact location behavior, discovery chance and challenge-specific conditions are still unknown.
Relics in multiplayer
Nintendo confirms story co-op but has not explained Relic ownership. Critical tests include:
- Does every player receive the Relic?
- Does only the host's world mark it collected?
- Can a guest collect a Relic already owned by the host?
- Is the Relic Power immediately available to all participants?
- What happens when a player disconnects before raid completion?
Until these are tested, multiplayer pages should not promise shared Relic progress.
FAQ
What are Salmonid Relics?
They are hidden Salmonid treasures with strange powers found around the Spirhalite Islands.
What are Relic Powers?
They are equippable Tank buffs or adjustments associated with Relics, according to Nintendo UK.
How many Relics are there?
Nintendo has not announced a total.
Are all Relic locations known?
No. The complete location list requires the released game.
Can any Tank use any Relic Power?
Nintendo has not published compatibility or slot rules.
Does difficulty affect Relic availability?
Nintendo says difficulty does not change available loot, but exact Relic behavior should still be verified after launch.