Systems Hub
Splatoon Raiders Weapons and Gadgets
Use this systems hub to connect the launch weapon database, Frye’s Weapon Stash, three Tank styles, Gadgets, Parts, drops, and Weapon Powers.
Quick Facts
Start with the launch weapon database
The launch catalog now documents 62 named weapon variants across 11 types. Of those, 58 English names are verified and publishable. Four provisional translations stay out of the public directory until an English in-game capture confirms them.
Nintendo confirms more than 100 weapon variations in the game, so 62 documented names must not be presented as the complete roster.
| Weapon resource | What it covers |
|---|---|
| Weapons Database | 58 verified English names, all 11 types, profiles, and specialties |
| Weapon Upgrades | + ranks, Spirhalite materials, scrapping, and captured stat previews |
| Weapon Powers | 15 documented launch-day effects and rarity patterns |
| Gadgets Guide | Tank-linked mechanical tools and Gadget Parts |
| Tank Comparison | Speed, Power, and Tactical play styles |
Weapons, Tanks, and Gadgets are separate layers
| Layer | Main role | Confirmed progression |
|---|---|---|
| Weapons | Primary ink attacks | Drops, levels, variants, rarity, Weapon Powers, + ranks, or scrapping |
| Tanks | Defines play style and compatible Gadget family | Skill Points, stat upgrades, Relic Powers, and Gadget capacity |
| Gadgets | Active mechanical tools | Crafted, equipped, and modified with Gadget Parts |
| Materials | Improvement and crafting inputs | Spirhalite Shards, Spirhalite Crystals, fragments, and salvage |
Keeping these layers separate makes build comparisons reproducible. A five-star weapon is not automatically a high-level or highly upgraded weapon; rarity, level, + rank, and Weapon Powers are distinct fields.
The 11 weapon types
| Type | Documented variants | Core behavior |
|---|---|---|
| Shooter | 10 | Continuous projectile fire and broad general-purpose coverage |
| Roller | 6 | Wide swings and forward rolling attacks |
| Charger | 6 | Charge-based precision attacks |
| Slosher | 6 | Arcing ink attacks for groups and uneven terrain |
| Splatling | 6 | Charge-driven multi-shot bursts |
| Dualies | 6 | Twin rapid-fire weapons with dodge repositioning |
| Brella | 7 | Projectile fire plus a deployable or launchable canopy |
| Blaster | 6 | Direct-hit projectiles with area explosions |
| Brush | 3 | Fast close-range swings and mobile inking |
| Stringer | 3 | Multi-projectile attacks that change with charge time |
| Splatana | 3 | Close-range slashes plus a stronger charged slash |
How Weapon Stash progression works
Frye runs the Weapon Stash on the Hideout Ship after the facility is unlocked. It has two main actions:
- Upgrade Weapons: spend Spirhalite materials to raise the selected weapon's + rank.
- Scrap Weapons: dismantle unwanted drops for Weapon Power fragments after the relevant feature unlocks.
Ordinary weapons can be manually enhanced to +5. Five-star weapons can continue beyond +5, with Spirhalite Crystals required at sufficiently high enhancement stages. After clearing the story, Weapon Powers on five-star weapons can be replaced and strengthened with fragments.
Why exact stats need context
The same named weapon can display different values. Every reliable observation should include:
- Game version.
- Weapon level.
- Current + rank.
- Star rarity.
- Attached Weapon Power set.
- Tank build.
- Test method and sample size.
The supplied Steam Blaster screenshots give a useful example, not a universal formula. At level 21 and one star, the captured +0 copy shows 1,731 direct-hit damage, 1,212 maximum explosion damage, and 865 minimum explosion damage. Its preview costs 900 Spirhalite Shards for +1 and 2,836 Shards cumulatively for +3.
Use the full upgrade guide for the before-and-after table and screenshot evidence. Do not extrapolate these costs or percentage increases to other levels, rarities, or weapons.
Gadgets remain Tank-specific tools
Gadgets are active tools associated with the Speed, Power, or Tactical Tank. Nine have been explained by name:
| Tank | Confirmed Gadgets |
|---|---|
| Speed | Blast Boot, Dash Bomb, Booyarang |
| Power | Splatchet, Splatellites, Spinwheel |
| Tactical | Shot Pot, Bombloons, Tether Wail |
Gadget Parts can change damage, fire rate, duration, ink explosions, knockback gas, and other behaviors. They are a different upgrade system from weapon + ranks and Weapon Powers.
A practical Hideout Ship loop
- Select a destination and begin a raid.
- Defeat Salmonids and search for weapon drops and materials.
- Compare each drop by type, level, rarity, + rank, and powers.
- Upgrade a promising copy or scrap a surplus copy at the Weapon Stash.
- Craft and modify Gadgets with Shiver.
- Upgrade Tanks at the Mechanic's Shack.
- Return to later raids with the improved build.
For a new drop, open the Weapons Database first. For a material decision, use Weapon Upgrades. For a rare roll, compare its effects in Weapon Powers.
FAQ
How many weapon types are there?
There are 11 weapon types: Shooter, Roller, Charger, Slosher, Splatling, Dualies, Brella, Blaster, Brush, Stringer, and Splatana.
How many weapon variations are there?
Nintendo confirms more than 100 variations. This site currently documents 62 launch-day names and publishes 58 whose English names are verified.
Can Salmonids drop weapons?
Yes. Nintendo says defeated Salmonids may drop weapons, including the possibility of rare weapons with special powers.
Do you lose weapons after a failed solo raid?
Nintendo says collected weapons and salvage are kept even if you are defeated during a solo raid.
Are gadgets weapons?
They are a distinct equipment layer. Gadgets are mechanical abilities tied to a Tank, while weapons are the primary ink-based equipment found in many variations.