No Weapon Power in the documented pattern.
15 documented effects
Weapon Powers turn drops into builds.
Higher-rarity weapons can carry effects that change recovery, movement, damage, status setups, and ink economy. The English labels below remain provisional until matching English in-game captures are archived.
Browse all powersRarity rules
Stars shape the power roll
Rarity, weapon level, and + rank are separate progression layers. Do not use the star count as shorthand for all three.
One grade-1 power in the documented pattern.
One grade-2 power in the documented pattern.
Documented combinations include grade 2 + grade 1 or grade 3 + grade 1.
Launch guides report three special-effect powers; exact English slot terminology still needs capture.
Effect directory
15 launch-day Weapon Powers
Numbers are preserved where the launch data provides them. An unknown value is left unknown.
Life Save
ライフセーブHP recovers 10% faster, and recovery from the critical state is 10% faster.
Speed Up
スピードアップSwim speed and humanoid movement speed increase by one stage.
Ink Master
インクの達人Weapon ink consumption decreases by 10%, and a small area underfoot is inked while attacking.
Focused Attack
集中攻撃Damage increases by 10% after hitting the same Salmonid at least three consecutive times.
Swim Recovery Boost
センプク回復力強化HP and ink recover 10% faster while submerged in ink.
Close Combat
インファイトDamage dealt to nearby Salmonids increases by 10%.
Squid Endurance
イカがまんDamage taken in swim form decreases by 35%; taking damage slightly charges the Showstopper gauge.
Long Range
ロングレンジDamage dealt to distant Salmonids increases by 15%.
Crisis Is Opportunity
ピンチはチャンスAttack power increases by 50% while in the critical state.
Freeze
冷凍Attacks have a 2% chance to freeze a Salmonid; frozen targets cannot move.
Freeze Breaker
冷凍カチワリWeapon attacks deal triple damage to frozen targets and then remove Freeze.
Fermentation
発酵Attacks have a 2% chance to ferment a Salmonid; fermented targets take increased damage.
Fermentation Explosion
発酵爆発Defeating a fermented target with a weapon causes a small explosion.
Sear
炙りAttacks have a 3% chance to add one Sear stack. Sear deals damage over time and stacks up to three times.
Ignition
引火Hitting a seared target has a 15% chance to create a flame that spreads Sear to nearby Salmonids.
Build logic
Look for interactions, not just bigger numbers
Freeze → Freeze Breaker
Freeze can stop a Salmonid; Freeze Breaker then deals triple weapon damage to a frozen target and removes the status.
Fermentation → Explosion
Fermentation increases damage taken, while Fermentation Explosion turns a weapon defeat on that target into a small blast.
Sear → Ignition
Sear stacks damage over time. Ignition can spread Sear from an affected target to nearby Salmonids.
These are effect interactions, not universal “best build” rankings. Proc rate, weapon fire pattern, enemy density, and the rest of the roll all affect practical value.