15 documented effects

Weapon Powers turn drops into builds.

Higher-rarity weapons can carry effects that change recovery, movement, damage, status setups, and ink economy. The English labels below remain provisional until matching English in-game captures are archived.

Browse all powers
15documented effects
2%Freeze / Fermentation proc
Freeze Breaker damage
Post-game5-star powers can be reworked

Rarity rules

Stars shape the power roll

Rarity, weapon level, and + rank are separate progression layers. Do not use the star count as shorthand for all three.

1-star weapon

No Weapon Power in the documented pattern.

★★ 2-star weapon

One grade-1 power in the documented pattern.

★★★ 3-star weapon

One grade-2 power in the documented pattern.

★★★★ 4-star weapon

Documented combinations include grade 2 + grade 1 or grade 3 + grade 1.

★★★★★ 5-star weapon

Launch guides report three special-effect powers; exact English slot terminology still needs capture.

Effect directory

15 launch-day Weapon Powers

Numbers are preserved where the launch data provides them. An unknown value is left unknown.

01
Provisional English label

Life Save

ライフセーブ

HP recovers 10% faster, and recovery from the critical state is 10% faster.

02
Provisional English label

Speed Up

スピードアップ

Swim speed and humanoid movement speed increase by one stage.

03
Provisional English label

Ink Master

インクの達人

Weapon ink consumption decreases by 10%, and a small area underfoot is inked while attacking.

04
Provisional English label

Focused Attack

集中攻撃

Damage increases by 10% after hitting the same Salmonid at least three consecutive times.

05
Provisional English label

Swim Recovery Boost

センプク回復力強化

HP and ink recover 10% faster while submerged in ink.

06
Provisional English label

Close Combat

インファイト

Damage dealt to nearby Salmonids increases by 10%.

07
Provisional English label

Squid Endurance

イカがまん

Damage taken in swim form decreases by 35%; taking damage slightly charges the Showstopper gauge.

08
Provisional English label

Long Range

ロングレンジ

Damage dealt to distant Salmonids increases by 15%.

09
Provisional English label

Crisis Is Opportunity

ピンチはチャンス

Attack power increases by 50% while in the critical state.

10
Provisional English label

Freeze

冷凍

Attacks have a 2% chance to freeze a Salmonid; frozen targets cannot move.

11
Provisional English label

Freeze Breaker

冷凍カチワリ

Weapon attacks deal triple damage to frozen targets and then remove Freeze.

12
Provisional English label

Fermentation

発酵

Attacks have a 2% chance to ferment a Salmonid; fermented targets take increased damage.

13
Provisional English label

Fermentation Explosion

発酵爆発

Defeating a fermented target with a weapon causes a small explosion.

14
Provisional English label

Sear

炙り

Attacks have a 3% chance to add one Sear stack. Sear deals damage over time and stacks up to three times.

15
Provisional English label

Ignition

引火

Hitting a seared target has a 15% chance to create a flame that spreads Sear to nearby Salmonids.

Build logic

Look for interactions, not just bigger numbers

Control chain

Freeze → Freeze Breaker

Freeze can stop a Salmonid; Freeze Breaker then deals triple weapon damage to a frozen target and removes the status.

Area chain

Fermentation → Explosion

Fermentation increases damage taken, while Fermentation Explosion turns a weapon defeat on that target into a small blast.

Spread chain

Sear → Ignition

Sear stacks damage over time. Ignition can spread Sear from an affected target to nearby Salmonids.

These are effect interactions, not universal “best build” rankings. Proc rate, weapon fire pattern, enemy density, and the rest of the roll all affect practical value.

Build desk

Put powers in context